DYLAN J. WALKER
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Programmer Portfolio

Projects

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Elden: Path of the Forgotten

Status: Released
Platforms: PC, Nintendo Switch
Features: "Isometric" 2D combat, Enemy navigation and behavior, Key rebinding, Localization, Multiple platform support.  
Language: C#
Tools: Unity 2017, ​Visual Studio
Client: None
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Easy Credits

Status: Released 
Platforms: Unity
Features: Automated UI, Data driven from CSV file.
Language: C#
Tools: Unity 2019, Visual Studio, Google Sheets
Client: None​
Link
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Spider Prototype

Status: Completed Prototype 
Platforms: PC
Features: Procedurally driven animation system.
​Language: C#
Tools: Unity 2018, Visual Studio
​​
Client: None
Link
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Shure Prize Wheel

Status: Released
Platforms: Android Touch TV
Features: User log, Prize data driven by CSV file, Random wheel.
Language: C#
Tools: Unity 2018, Visual Studio​, Google Sheets​
Client: Shure
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Motion Capture R&D

Status: Completed Prototype
Platforms: PC
Features: Realtime motion capture playback and recording. Body/Face/Hands motion capture.
Language: Blueprints 
Tools: Unreal Engine 4
Client: Complete Post
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Dot to Dot VR

​Status: Released 
Platforms: PC, Android
Features: User log, Leaderboards.
​Language: C#
Tools: Unity 2017, Visual Studio​
Client: Mercer
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Detonator Platform

Status: Released 
Platforms: PC, Android.
Features: Unity communicating with custom hardware, User log, Leaderboards, Video playback.
Language: C#
Tools: Unity 2017, Visual Studio, WinForms
Client: Infinity VR
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Vaporwave Platformer Prototype

Status: Completed Prototype
Platforms: PC 
Features: 3rd person character controller, Foot/Head/Hand IK, MC Esther style physics.
Language: C#
Tools: Unity 2017, Visual Studio
Client: None
Link
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Fishing Prototype

Status: Completed Prototype
Platforms: PC
Features: Catchable fish, Dynamic procedural rod and fishing line motion, Custom shading, Shader driven fish animation. 
Language: C#
Tools: Unity 2020, Visual Studio 
Client: ​None
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Placement Extension 

Status: Released
Platforms: Unity
Features:  Random or absolute spawn rotation and scale, Align with normals, Works with the Unity Editor pipeline (ctrl+z, ctrl+y, spawned as unbroken prefabs, and so on).
Language: C#
Tools: Unity 2019, Visual Studio
Client: ​None
Link
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Voronoi Image effect

Status: Completed Prototype
Platforms: PC
Features:  PNG file creation, Image sampling, Colour replacement, random images, Voronoi noise sampling.
Language: C#
Tools: Unity 2019, Visual Studio
Client: None
I also did all the art shown on this page.
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  • Home
  • Elden: Path of the Forgotten
  • Photography
  • Portfolio